Composing With Sounds : Musique Concrète
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WelcomeThis part of the site [accessed via the deep red resources menu bar] is designed to provide resources, ideas, advice, guidance and inspiration to composers of musique concr�te. You'll find tools to help with planning; some soundbytes to get you thinking; a few fairly basic examples, details of commercial recordings, books, and other resources, including some suggestions for seriously-usable, low-cost studio gear. Most of the links on the resources menu bar are self explanatory - anything that isn't obvious ... well ... just go click on it! [It won't hurt you; you won't break anything!] Some Examples (here's something I made earlier):Here are some examples of what can be created from the simplest of sound recordings: Example 1 - a simple composition based on one soundExample 1 is a piece of musique concr�te built from a single recorded sound Starting from this pop! I created several more, changing the pitch and the length, until I had the notes I required. A little creative manipulation and composition later, and the final result was ready to send ... a complete 25-second multi-track creation in the best traditions of musique concr�te - all from a half-second clip from a live recorded sound - and it still sounds reasonable compressed into a 0.5MB mp3 file. Example 2 - pitch-shiftHubbabeb is a short extract from a session of vocal sounds recorded with a group of music technology students. Here is is pitch-shifted to twice its original pitch; and here to half the original pitch. Example 3 - duration shiftHere is hubbabeb again - and here "shrunk" to half its duration - and here it is again, stretched to twice its original duration [both without changing pitch] Example 4 - reversalPitterpatter is a short extract from a session of vocal sounds recorded with a group of music technology students. When it is reversed as rettaprettip the change is not always what we might expect. Example nExample n is a simple sound source, originally saved as a .wav file [44.1 kHz sampling rate, 16 bit bit depth - the "standard" for commercial CDs]. The examples here are presented in .mp3 format for two reasons: they take-up less space on the Web server, and they will download to you faster. The sound quality of .mp3 format is adequate for these examples.
So you can hear that reducing the sampling rate makes the track run faster, and at a higher pitch; similarly, if we increase the sampling rate, our track takes longer to run, and replays at a lower pitch. Notice with the 176.4 kHz example, that the delay [actually three 'rest' beats] at the start of the piece is also extended; even when you're sampling 'nothing', increasing the sampling rate makes it last longer! You will probably start to hear other effects on the timbre of the original sound, as well. OK - you want some sounds to get started with ...We update this regularly - visit some of the links on the deep red resources menu at the top of this page ...
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